Retired Corporal Jessie Stanway  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 67 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 6 (0)111656
Outrageous, Thoughtful, Strong
 
Skills
Admin 1
Animals 0
Athletics (Endurance) 1
Deception 0
Drive 0
Electronics (Computers) 1
Flyer 0
Gambler 2
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 2
Mechanic 1
Medic 0
Melee (Blade) 1
Melee (Unarmed) 1
Profession (Sports/Team Ball Sports) 1
Recon 0
Science (Social Sciences/Belief) 1
Stealth 0
Steward 0
Streetwise 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Wanderer 13
Drifter Barbarian 01
Marine Ground Assault Corporal22
Drifter Scavenger 14
Merchant Merchant Marine Crewman02
Believer Mainstream Believer Initiate12
 
Name Type Affinity Enmity Power Influence Species
Rodney Walla Enemy 0 3 1 1 Libert (M/42)
Rodney Walla is in prison or otherwise trapped somewhere.
Toney Holmes Ally 2 0 0 2 Murrissi (M/45)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 22 Nearly killed. Fully recovered. Owe 22,500 for medical bills.
2 22 Failed to qualify for Worker (Citizen).
2 22 Switched to Drifter (Barbarian).
2 25 Jessie Stanway do not know what happened to Jessie Stanway. There is a gap in Jessie Stanway's memory.
3 25 Failed to qualify for Intelligence (Agent).
3 25 Submitted to the draft.
3 25 Became a Marine (Ground Assault) with the new title Marine.
3 29 Assigned to a black ops mission.
3 29 Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal.
4 29 Continued as Marine (Ground Assault).
4 30 Advanced training in a specialist field
4 33 Promoted to Marine (Ground Assault) rank 2 with the new title Corporal.
5 33 Voluntarily left Ground Assault
5 33 Switched to Drifter (Scavenger).
5 37 Offered job by a patron. Now owe him a favor.
5 37 Promoted to Drifter (Scavenger) rank 1.
6 37 Failed to qualify for Free Trader (Merchant).
6 37 Continued as Drifter (Scavenger).
6 38 Suffer from a life-threatening illness.
7 38 Failed to qualify for Merchant Marine (Merchant).
7 38 Continued as Drifter (Scavenger).
7 41 Attacked by enemies and injured.
7 41 Nearly killed. Owe 20,000 for medical bills.
7 41 Gain Enemy if Jessie Stanway don't already have one.
8 42 Continued as Drifter (Scavenger).
8 44 Jessie Stanway do not know what happened to Jessie Stanway. There is a gap in Jessie Stanway's memory.
9 44 Became a Merchant (Merchant Marine) with the new title Crewman.
9 48 Embroiled in legal trouble.
10 48 Continued as Merchant (Merchant Marine).
10 51 A sudden war destroys Jessie Stanway's trade routes and contacts, forcing Jessie Stanway to flee that region of space.
10 51 Gain rebels as Enemy
11 51 Returned to Drifter (Wanderer).
11 55 Attacked by enemies that Jessie Stanway easily defeat.
11 55 Gain Enemy if Jessie Stanway don't already have one.
11 55 Forced to continue current assignment.
11 55 Promoted to Drifter (Wanderer) rank 1.
12 55 Aging Crisis. Owe 30,000 for medical bills.
12 55 Retired at age 55.
12 55 Continued as Drifter (Wanderer).
12 59 Find Ancient Technology.
12 59 Forced to muster out.
13 59 Aging Crisis. Owe 30,000 for medical bills.
13 59 Became a Believer (Mainstream Believer) with the new title Lay Person.
13 61 Jessie Stanway is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
14 63 Aging Crisis. Owe 50,000 for medical bills.
14 63 Continued as Believer (Mainstream Believer).
14 67 A notable academic consults with Jessie Stanway about a publication or documentary he is working on. Gain a Contact in academia.
14 67 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
15 67 Aging Crisis. Owe 50,000 for medical bills.
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