Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Haywood Middlemiss run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Free Trader (Merchant). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
27 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
29 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
32 |
Voluntarily left Free Trader |
5 |
32 |
Failed to qualify for Artist (Entertainer). |
5 |
32 |
Switched to Drifter (Wanderer). |
5 |
35 |
Survived a risky adventure but gained nothing. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
39 |
Good fortune |
6 |
40 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
44 |
Promoted to Drifter (Wanderer) rank 3. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
47 |
Attacked by enemies that Haywood Middlemiss easily defeat. |
8 |
47 |
Gain Enemy if Haywood Middlemiss don't already have one. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
48 |
Returned to Drifter (Scavenger). |
9 |
50 |
Haywood Middlemiss do not know what happened to Haywood Middlemiss. There is a gap in Haywood Middlemiss's memory. |
10 |
50 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
53 |
Haywood Middlemiss accepted an offer of inducements to betray Haywood Middlemiss's faith. Gain 440,000 in cash. |
11 |
54 |
Switched to Drifter (Barbarian). |
11 |
55 |
Haywood Middlemiss run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
55 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
12 |
56 |
Haywood Middlemiss come into conflict with a splinter group Haywood Middlemiss's own religion which maintains Haywood Middlemiss's version is the wrong one. Gain 2 Rivals. |
13 |
56 |
Returned to Drifter (Barbarian). |
13 |
57 |
Haywood Middlemiss run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
14 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
57 |
Retired at age 57. |
14 |
57 |
Retired. |
14 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
63 |
A new romantic starts. Gain an Ally. |
16 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
66 |
Contact with Government. |
17 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |