Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Reid Finnerty spend months in the dangerous criminal underworld. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
26 |
Gained a contact. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
28 |
Backstab a fellow rogue for personal gain. |
3 |
30 |
Promoted to Rogue (Thief) rank 2. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
34 |
A police detective or rival criminal forces Reid Finnerty to flee and vows to hunt Reid Finnerty down. Gain an Enemy. |
5 |
34 |
Entered Merchant Academy with the Business curriculum. |
5 |
36 |
Made lifelong friends. Gain 2 Allies. |
5 |
38 |
Graduated. |
6 |
38 |
Became a Merchant (Broker). |
6 |
38 |
Promoted to Merchant (Broker) rank 1. |
6 |
40 |
Moved to a new world. |
6 |
42 |
Promoted to Merchant (Broker) rank 2. |
7 |
42 |
Continued as Merchant (Broker). |