Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Jewell Hutchinson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Failed to qualify for Infantry (Army). |
3 |
24 |
Switched to Drifter (Wanderer). |
3 |
25 |
Betrayed by a friend. One of Jewell Hutchinson's Contacts or Allies betrays Jewell Hutchinson, ending Jewell Hutchinson's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
28 |
Moved to a new world. |
5 |
29 |
Voluntarily left Mainstream Believer |
5 |
29 |
Failed to qualify for Surveyor (Scout). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Given advanced training in a specialist field |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Make an unexpected connection outside Jewell Hutchinson's normal circles. Gain a Contact. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Embroiled in legal trouble. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Make an unexpected connection outside Jewell Hutchinson's normal circles. Gain a Contact. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Given advanced training in a specialist field |
9 |
49 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
51 |
Given advanced training in a specialist field |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
57 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Merchant (Merchant Marine). |
12 |
58 |
Embroiled in legal trouble. |
12 |
61 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Continued as Merchant (Merchant Marine). |
13 |
64 |
Befriend a useful ally in one sphere. Gain an Ally. |
13 |
65 |
Promoted to Merchant (Merchant Marine) rank 7. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Continued as Merchant (Merchant Marine). |
14 |
69 |
Promoted to Merchant (Merchant Marine) rank 8. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
Voluntarily left Merchant Marine |
15 |
69 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
15 |
71 |
A notable academic consults with Jewell Hutchinson about a publication or documentary he is working on. Gain a Contact in academia. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |