Al Dickman  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Zhodani, Imperium 39 M 5 (-1) 5 (-1) 5 (-1) 3 (-1) 6 (0) 6 (0)11 (1)555366
Persistent
 
Skills
Animals 0
Art (Presentation) 0
Athletics 0
Awareness 0
Clairvoyance 0
Deception 0
Drive 0
Gun Combat 0
Gunner (Capital) 1
Mechanic 0
Pilot (Capital Ships) 1
Recon 0
Stealth 0
Streetwise 0
Survival 0
Telepathy 0
CareerAssignmentTitleRankTerms
Rogue Thief 01
Drifter Wanderer 01
Psion Wild Talent 02
Entertainer Artist 01
 
Term Age History
1 18 Became a Rogue (Thief).
1 22 A job goes wrong, forcing Al Dickman to flee off-planet.
2 22 Became a Drifter (Wanderer).
2 25 Encounter a Psionic institute.
2 25 Tested for psionic powers
3 26 Became a Psion (Wild Talent).
3 28 Psionic strength increases.
4 30 Continued as Psion (Wild Talent).
4 33 Experimented on by a corporation, government, or other organisation
5 33 Became a Entertainer (Artist).
5 37 An investigation, tour, project or expedition goes wrong, stranding Al Dickman far from home.
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