Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
A job goes wrong, forcing Al Dickman to flee off-planet. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Encounter a Psionic institute. |
2 |
25 |
Tested for psionic powers |
3 |
26 |
Became a Psion (Wild Talent). |
3 |
28 |
Psionic strength increases. |
4 |
30 |
Continued as Psion (Wild Talent). |
4 |
33 |
Experimented on by a corporation, government, or other organisation |
5 |
33 |
Became a Entertainer (Artist). |
5 |
37 |
An investigation, tour, project or expedition goes wrong, stranding Al Dickman far from home. |