Retired Senior Crewman Josephine Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Geonee 70 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 6 (0) 10 (1)11136A
Afraid of Ghosts
 
Skills
Athletics (Strength) 1
Deception 1
Diplomat 1
Drive 0
Electronics (Comms) 1
Flyer 0
Gun Combat (Archaic) 1
Heavy Weapons 0
Investigate 1
Mechanic 1
Medic 0
Melee 0
Persuade 1
Recon 0
Science (Social Sciences/Economics) 1
Science (Social Sciences/History) 1
Science (Social Sciences/Linguistics) 1
Science (Social Sciences/Psychology) 1
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Cavalry Private01
Scholar Scientist 14
Noble Diplomat Intern01
Merchant Merchant Marine Senior Crewman12
Noble Administrator Assistant01
Drifter Wanderer 12
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Josie Davidson Enemy 0 3 0 0 Geonee (F/49)
Josie Davidson is diminished in both power and influence.
Reinhold Ross Enemy 0 2 1 0 Geonee (M/41)
Reinhold Ross is out of contact doing something interesting but not suspicious.
Lorenzo Welch Enemy 0 5 4 2 Geonee (M/11)
Kelly Philpot Ally 5 0 1 2 Sydite (M/27)
Glover Herrera Enemy 0 4 1 5 Tapazmal (M/32)
Laurence Beale Rival 1 1 0 2 Geonee (M/22)
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 22 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
1 22 Gain rebels as Enemy
2 22 Became a Scholar (Scientist).
2 23 Agreed to perform research that goes against Josephine Fleming's conscience. Gain 2 Enemies.
2 26 Promoted to Scholar (Scientist) rank 1.
3 26 Continued as Scholar (Scientist).
3 30 Advanced training in a specialist field.
4 30 Continued as Scholar (Scientist).
4 32 Win a prestigious prize for Josephine Fleming's work.
5 34 Continued as Scholar (Scientist).
5 37 Work for an eccentric but brilliant mentor, who becomes an Ally.
6 38 Voluntarily left Scientist
6 38 Became a Noble (Diplomat) with the new title Intern.
6 42 Severely injured. Fully recovered. Owe 7,500 for medical bills.
7 42 Failed to qualify for Performer (Entertainer).
7 42 Submitted to the draft.
7 42 Became a Merchant (Merchant Marine) with the new title Crewman.
7 43 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
7 46 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 46 Continued as Merchant (Merchant Marine).
8 48 Bankrupted by a rival. Gain the other trader as a Rival.
9 48 Switched to Noble (Administrator) with the new title Assistant and previous rank.
9 51 A family scandal forces Josephine Fleming out of Josephine Fleming's position.
10 51 Became a Drifter (Wanderer).
10 52 Find valuable salvage.
10 55 Promoted to Drifter (Wanderer) rank 1.
11 55 Continued as Drifter (Wanderer).
11 56 Josephine Fleming do not know what happened to Josephine Fleming. There is a gap in Josephine Fleming's memory.
12 56 Aging Crisis. Owe 20,000 for medical bills.
12 56 Retired at age 56.
12 56 Retired.
12 59 A romantic relationship ends badly. Gain a Rival or Enemy.
13 60 Aging Crisis. Owe 40,000 for medical bills.
13 63 Betrayal. Convert an Ally into a Rival or Enemy.
14 64 Aging Crisis. Owe 20,000 for medical bills.
14 66 Betrayal. Convert an Ally into a Rival or Enemy.
15 68 Aging Crisis. Owe 50,000 for medical bills.
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