Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Failed to qualify for Enforcer (Rogue). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Make an unexpected connection outside Salome Elliott's normal circles. Gain a Contact. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
A good deal ensures Salome Elliott is living the high life for a few years. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Make an unexpected connection outside Salome Elliott's normal circles. Gain a Contact. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Make an unexpected connection outside Salome Elliott's normal circles. Gain a Contact. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Noble (Administrator) with the new title Assistant. |
7 |
42 |
Salome Elliott reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Salome Elliott sponge off Salome Elliott's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
8 |
43 |
Continued as Noble (Administrator). |
8 |
46 |
Become deeply involved in politics on Salome Elliott's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
9 |
47 |
Continued as Noble (Administrator). |
9 |
49 |
Moved to a new world. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Retired. |
10 |
55 |
A new romantic starts. Gain an Ally. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Victim of a crime. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Good fortune. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
75 |
Gained a contact. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
83 |
Moved to a new world. |
18 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
85 |
Encounter a Psionic institute. |
18 |
85 |
Tested for psionic powers |
19 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |