Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Merchant (Broker). |
2 |
29 |
Given advanced training in a specialist field |
3 |
31 |
Continued as Merchant (Broker). |
3 |
32 |
Gained a contact. |
3 |
35 |
Promoted to Merchant (Broker) rank 1. |
4 |
35 |
Continued as Merchant (Broker). |
4 |
36 |
Given advanced training in a specialist field |
5 |
39 |
Continued as Merchant (Broker). |
5 |
43 |
Jason Marshall's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
43 |
Promoted to Merchant (Broker) rank 2. |
6 |
43 |
Continued as Merchant (Broker). |
6 |
46 |
Imperial trade restrictions force Jason Marshall out of business. |
7 |
46 |
Became a Rogue (Enforcer). |
7 |
49 |
A crime lord considers Jason Marshall his protégé. |
7 |
50 |
Promoted to Rogue (Enforcer) rank 1. |
8 |
50 |
Continued as Rogue (Enforcer). |
8 |
51 |
Gained a contact. |
8 |
54 |
Forced to continue current assignment. |
8 |
54 |
Promoted to Rogue (Enforcer) rank 2. |