Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Display heroism in battle, saving the whole ship. |
1 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
26 |
Vessel participates in a notable military engagement. |
2 |
26 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
Bennie Egerton is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
27 |
Became a Rogue (Thief). |
4 |
31 |
A crime lord considers Bennie Egerton his protégé. |
4 |
31 |
Promoted to Rogue (Thief) rank 1. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Pirate (Rogue). |
5 |
31 |
Continued as Rogue (Thief). |
5 |
33 |
Betrayed by a friend. One of Bennie Egerton's Contacts or Allies betrays Bennie Egerton, ending Bennie Egerton's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Switched to Navy (Engineer/Gunner) with previous rank. |
6 |
34 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
37 |
Bennie Egerton secretly provide religious rites for a dying leader or noble, although they do not share Bennie Egerton's faith. Gain an Ally in the family and a Rival who disagrees with Bennie Egerton's choice. |
7 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
38 |
Continued as Believer (Missionary/Humanitarian). |
8 |
42 |
Bennie Egerton retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
9 |
42 |
Continued as Believer (Missionary/Humanitarian). |
9 |
45 |
A notable academic consults with Bennie Egerton about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
46 |
Forced to muster out. |
10 |
46 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
46 |
Became a Drifter (Barbarian). |
10 |
50 |
Betrayed by a friend. One of Bennie Egerton's Contacts or Allies betrays Bennie Egerton, ending Bennie Egerton's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
50 |
Returned to Believer (Missionary/Humanitarian). |
11 |
52 |
Someone more charismatic but less devout than Bennie Egerton has become Bennie Egerton's superior. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Continued as Believer (Missionary/Humanitarian). |
12 |
55 |
Opponents of Bennie Egerton's belief system ambush Bennie Egerton. |
12 |
55 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
13 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
55 |
Retired. |
13 |
57 |
A new romantic starts. Gain an Ally. |
14 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
65 |
Gained a contact. |
16 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
72 |
Gained a contact. |
18 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
78 |
Gained a contact. |
19 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
87 |
Gained a contact. |
21 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |
21 |
88 |
Betrayal. Convert an Ally into a Rival or Enemy. |
22 |
91 |
Aging Crisis. Owe 20,000 for medical bills. |