Retired Lieutenant Bennie Egerton  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 91 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 2 (-2)111752
Self-Directed, Practical, Frank
 
Skills
Admin 1
Animals 0
Athletics 0
Deception 1
Electronics (Computers) 1
Electronics (Sensors) 1
Gun Combat (Archaic) 1
Gunner (Screen) 1
Jack-of-All-Trades 2
Leadership 2
Mechanic 0
Medic 1
Melee (Blade) 1
Persuade 1
Pilot 0
Recon 1
Science (Social Sciences/Belief) 1
Seafarer 0
Stealth 1
Tactics (Military) 1
Tactics (Naval) 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Lieutenant3 / 03
Rogue Thief 12
Navy Engineer/Gunner Lieutenant3 / 01
Believer Missionary/Humanitarian Team Leader25
Drifter Barbarian 01
Retired 09
 
Name Type Affinity Enmity Power Influence Species
Verna Abberton Rival 2 2 2 4 Answerin (F/44)
Travis Meighan Ally 2 0 3 1 Iltharan (M/26)
Claudia Gregory Rival 1 0 4 3 Suerrat (F/61)
Bernice Lane Ally 3 0 1 3 Kedepu (M/51)
Phyllis McKenzie Rival 1 2 1 0 Answerin (F/33)
Relationship redefined. Contact becomes an rival.
Luna McGhee Ally 1 0 0 2 Answerin (F/47)
Javier Hernandez Contact 2 2 0 1 Happrhani (M/13)
An incident occured.
Isobel Abberton Contact 1 0 0 0 Answerin (F/38)
Isobel Abberton is diminished in both power and influence.
Marjory Jennings Contact 2 1 6 3 Answerin (F/11)
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 21 Display heroism in battle, saving the whole ship.
1 22 Commissioned in Navy (Line/Crew) with the new title Ensign.
1 22 Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant.
2 22 Continued as Navy (Line/Crew).
2 26 Vessel participates in a notable military engagement.
2 26 Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant.
3 26 Continued as Navy (Line/Crew).
3 27 Bennie Egerton is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
4 27 Became a Rogue (Thief).
4 31 A crime lord considers Bennie Egerton his protégé.
4 31 Promoted to Rogue (Thief) rank 1.
5 31 Attempted to change assignments.
5 31 Failed to qualify for Pirate (Rogue).
5 31 Continued as Rogue (Thief).
5 33 Betrayed by a friend. One of Bennie Egerton's Contacts or Allies betrays Bennie Egerton, ending Bennie Egerton's career. That Contact or Ally becomes a Rival or Enemy.
6 33 Switched to Navy (Engineer/Gunner) with previous rank.
6 34 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
7 34 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 37 Bennie Egerton secretly provide religious rites for a dying leader or noble, although they do not share Bennie Egerton's faith. Gain an Ally in the family and a Rival who disagrees with Bennie Egerton's choice.
7 38 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
8 38 Continued as Believer (Missionary/Humanitarian).
8 42 Bennie Egerton retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
8 42 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
9 42 Continued as Believer (Missionary/Humanitarian).
9 45 A notable academic consults with Bennie Egerton about a publication or documentary he is working on. Gain a Contact in academia.
9 46 Forced to muster out.
10 46 Failed to qualify for Merchant Marine (Merchant).
10 46 Became a Drifter (Barbarian).
10 50 Betrayed by a friend. One of Bennie Egerton's Contacts or Allies betrays Bennie Egerton, ending Bennie Egerton's career. That Contact or Ally becomes a Rival or Enemy.
11 50 Returned to Believer (Missionary/Humanitarian).
11 52 Someone more charismatic but less devout than Bennie Egerton has become Bennie Egerton's superior.
12 54 Aging Crisis. Owe 50,000 for medical bills.
12 54 Retired at age 54.
12 54 Continued as Believer (Missionary/Humanitarian).
12 55 Opponents of Bennie Egerton's belief system ambush Bennie Egerton.
12 55 Scarred. Fully recovered. Owe 10,000 for medical bills.
13 55 Aging Crisis. Owe 10,000 for medical bills.
13 55 Retired.
13 57 A new romantic starts. Gain an Ally.
14 59 Aging Crisis. Owe 10,000 for medical bills.
14 62 Betrayal. Convert an Ally into a Rival or Enemy.
15 63 Aging Crisis. Owe 20,000 for medical bills.
15 65 Gained a contact.
16 67 Aging Crisis. Owe 50,000 for medical bills.
16 71 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 71 Aging Crisis. Owe 40,000 for medical bills.
17 72 Gained a contact.
18 75 Aging Crisis. Owe 50,000 for medical bills.
18 78 Gained a contact.
19 79 Aging Crisis. Owe 40,000 for medical bills.
19 83 Betrayal. Convert an Ally into a Rival or Enemy.
20 83 Aging Crisis. Owe 50,000 for medical bills.
20 87 Gained a contact.
21 87 Aging Crisis. Owe 40,000 for medical bills.
21 88 Betrayal. Convert an Ally into a Rival or Enemy.
22 91 Aging Crisis. Owe 20,000 for medical bills.
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