Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
Political upheaval strikes Ernie Ibbett's homeworld, and Ernie Ibbett is caught up in the revolution. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Established a network of contacts. Gain 1 contacts. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Given specialist training in vehicles. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
32 |
Attempted a risky adventure and was injured. |
4 |
32 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
38 |
Voluntarily left Wanderer |
6 |
38 |
Became a Scout (Courier). |
6 |
42 |
When dealing with an alien race, Ernie Ibbett have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
42 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
42 |
Continued as Scout (Courier). |
7 |
45 |
When dealing with an alien race, Ernie Ibbett have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |