Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Nearly killed. Owe 35,000 for medical bills. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
23 |
Gained a contact. |
3 |
25 |
Continued as Agent (Intelligence). |
3 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
26 |
Returned to Drifter (Barbarian). |
4 |
27 |
Eric Brownhill run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
27 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
28 |
Spent the college years partying. |
5 |
31 |
Graduated. |
6 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
35 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
39 |
Voluntarily left Merchant Marine |
8 |
39 |
Failed to qualify for Physician (Scholar). |
8 |
39 |
Submitted to the draft. |
8 |
39 |
Became a Scout (Explorer). |
8 |
41 |
Spend several years jumping from world to world in Eric Brownhill's scout ship. |
8 |
43 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
9 |
43 |
Attempted to change assignments. |
9 |
43 |
Switched to Scout (Surveyor) with previous rank. |
9 |
47 |
Severely injured. Owe 12,500 for medical bills. |
10 |
47 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
50 |
Eric Brownhill secretly provide religious rites for a dying leader or noble, although they do not share Eric Brownhill's faith. Gain an Ally in the family and a Rival who disagrees with Eric Brownhill's choice. |
10 |
51 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Believer (Mainstream Believer). |
11 |
53 |
Eric Brownhill refused an offer of inducements to betray Eric Brownhill's faith. Gain 1 enemies. |