Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A good deal ensures Lee Sabilline is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Scout (Explorer). |
3 |
27 |
Lee Sabilline's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lee Sabilline fail to help. Gain an Enemy. |
3 |
27 |
Severely injured. Owe 12,500 for medical bills. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
31 |
Perform an exemplary service for the scouts. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Courier) with previous rank. |
5 |
37 |
Lee Sabilline have no idea what happened to Lee Sabilline – they found Lee Sabilline's ship drifting on the fringes of friendly space. |
6 |
37 |
Failed to qualify for Colonist (Citizen). |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
39 |
Lee Sabilline run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Failed to qualify for Performer (Entertainer). |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
43 |
Attempted a risky adventure and was wildly successful. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
47 |
Promoted to Drifter (Scavenger) rank 2. |