Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Verner Bilton's scout ship is one of the first on the scene to rescue the survivors of a disaster but Verner Bilton fail to help. Gain an Enemy. |
1 |
20 |
Verner Bilton have no idea what happened to Verner Bilton – they found Verner Bilton's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Contact with Government. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Moved to a new world. |
5 |
34 |
Voluntarily left Courier |
5 |
34 |
Became a Merchant (Broker). |
5 |
38 |
A good deal ensures Verner Bilton is living the high life for a few years. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
41 |
Make an unexpected connection outside Verner Bilton's normal circles. Gain a Contact. |
6 |
42 |
Promoted to Merchant (Broker) rank 1. |
7 |
42 |
Voluntarily left Broker |
7 |
42 |
Became a Scholar (Physician). |
7 |
45 |
Advanced training in a specialist field. |
8 |
46 |
Continued as Scholar (Physician). |
8 |
48 |
Assigned to work on a secret project for a patron or organisation. |