Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
A sudden war destroys Haywood Cameron's trade routes and contacts, forcing Haywood Cameron to flee that region of space. |
2 |
24 |
Gain rebels as Enemy |
3 |
24 |
Failed to qualify for Flight (Navy). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Became a Army (Army Support) with the new title Private. |
4 |
32 |
Surrounded and outnumbered by the enemy, Haywood Cameron hold out until relief arrives. |
5 |
32 |
Voluntarily left Army Support |
5 |
32 |
Failed to qualify for Artist (Entertainer). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Scout (Courier). |
5 |
33 |
Psychologically damaged by Haywood Cameron's time in the scouts. |
6 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
35 |
Victim of a crime |