Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Bonnie Lette run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Failed to qualify for Marine Support (Marine). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Encounter a Psionic institute. |
2 |
23 |
Tested for psionic powers |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Became a Psion (Adept). |
3 |
29 |
Gift causes a former ally to turn on Bonnie Lette and betray Bonnie Lette. One Ally or Contact becomes an Enemy. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
4 |
30 |
Continued as Psion (Adept). |
4 |
31 |
Use Bonnie Lette's psionic powers in an unethical fashion. Gain an enemy. |
5 |
34 |
Continued as Psion (Adept). |
5 |
37 |
Psionic strength increases. |
6 |
38 |
Continued as Psion (Adept). |
6 |
41 |
Achieve a new level of discipline in Bonnie Lette's powers/ |
6 |
42 |
Promoted to Psion (Adept) rank 2. |