Initiate Bonnie Lette  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Irhadre 43 M 9 (1) 4 (-1) 4 (-1) 8 (0) 4 (-1) 7 (0)7 (0)944847
Nuisance
 
Skills
Awareness 0
Clairvoyance 1
Deception 0
Drive 0
Electronics 0
Language (Gvegh (Vargr)) 1
Mechanic 0
Medic 1
Persuade 1
Recon 0
Science (Life Sciences/Psionicology) 0
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 12
Psion Adept Initiate24
 
Name Type Affinity Enmity Power Influence Species
Polly Jephcots Enemy 0 3 1 3 Sylean (F/32)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 22 Bonnie Lette run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 22 Failed to qualify for Marine Support (Marine).
2 22 Continued as Drifter (Wanderer).
2 23 Encounter a Psionic institute.
2 23 Tested for psionic powers
2 26 Promoted to Drifter (Wanderer) rank 1.
3 26 Became a Psion (Adept).
3 29 Gift causes a former ally to turn on Bonnie Lette and betray Bonnie Lette. One Ally or Contact becomes an Enemy.
3 30 Forced to continue current assignment.
3 30 Promoted to Psion (Adept) rank 1 with the new title Initiate.
4 30 Continued as Psion (Adept).
4 31 Use Bonnie Lette's psionic powers in an unethical fashion. Gain an enemy.
5 34 Continued as Psion (Adept).
5 37 Psionic strength increases.
6 38 Continued as Psion (Adept).
6 41 Achieve a new level of discipline in Bonnie Lette's powers/
6 42 Promoted to Psion (Adept) rank 2.
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