Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Ground Assault (Marine). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
26 |
Offered job by a patron. Now owe him a favor. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
27 |
Became a Scholar (Physician). |
4 |
31 |
Make a breakthrough in Adrian Brown's field. |
4 |
31 |
Promoted to Scholar (Physician) rank 1. |
5 |
31 |
Continued as Scholar (Physician). |
5 |
34 |
Agreed to perform research that goes against Adrian Brown's conscience. Gain 1 Enemies. |
6 |
35 |
Continued as Scholar (Physician). |
6 |
37 |
Refuse to join a cheat in some fashion. |
6 |
39 |
Promoted to Scholar (Physician) rank 2. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Switched to Scholar (Field Researcher) with previous rank. |
7 |
43 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
7 |
43 |
Promoted to Scholar (Field Researcher) rank 3. |
8 |
43 |
Continued as Scholar (Field Researcher). |
8 |
44 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |