Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Avery Magrath run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Entertainer (Journalist). |
2 |
23 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
2 |
25 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
3 |
25 |
Continued as Entertainer (Journalist). |
3 |
29 |
Gain a patron in the arts. Gain an Ally |
3 |
29 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
4 |
29 |
Continued as Entertainer (Journalist). |
4 |
31 |
Avery Magrath is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
31 |
Failed to qualify for Corporate (Citizen). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Scout (Explorer). |
5 |
35 |
Spend several years jumping from world to world in Avery Magrath's scout ship. |
5 |
35 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
35 |
Continued as Scout (Explorer). |
6 |
39 |
Avery Magrath's ship is damaged, and Avery Magrath have to hitch-hike Avery Magrath's way back across the stars to the nearest scout base. |
6 |
39 |
Gain 6 Contacts. Gain 3 Enemies. |
7 |
39 |
Became a Citizen (Worker). |
7 |
42 |
Gained a contact. |
7 |
43 |
Promoted to Citizen (Worker) rank 1. |
8 |
43 |
Continued as Citizen (Worker). |
8 |
47 |
Advanced training in a specialist field. |
9 |
47 |
Continued as Citizen (Worker). |
9 |
49 |
Avery Magrath learn something Avery Magrath should not have – a corporate secret, a political scandal – which Avery Magrath can profit from illegally. |
9 |
51 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
10 |
51 |
Continued as Citizen (Worker). |
10 |
52 |
Avery Magrath's business expands, Avery Magrath's corporation grows, or the colony thrives. |
10 |
55 |
Promoted to Citizen (Worker) rank 3. |
11 |
55 |
Continued as Citizen (Worker). |
11 |
57 |
Avery Magrath is rewarded for Avery Magrath's diligence or cunning. |
11 |
59 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
12 |
59 |
Continued as Citizen (Worker). |
12 |
62 |
A new romantic starts. Gain an Ally. |
12 |
63 |
Forced to muster out. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
65 |
Avery Magrath faith is shaken. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Continued as Believer (Holy Warrior). |
14 |
70 |
Avery Magrath is caught in the periphery of a scandal. |
14 |
70 |
Demoted to Believer (Holy Warrior) rank -1. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
Continued as Believer (Holy Warrior). |
15 |
73 |
Avery Magrath aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
73 |
Retired. |
16 |
75 |
Severely injured. Owe 20,000 for medical bills. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |