Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Gained a contact. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Ara Barbary run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
28 |
Failed to qualify for Field Researcher (Scholar). |
5 |
28 |
Returned to Drifter (Wanderer). |
5 |
29 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
29 |
Switched to Merchant (Broker). |
7 |
33 |
Continued as Merchant (Broker). |
7 |
34 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
37 |
Promoted to Merchant (Broker) rank 1. |
8 |
37 |
Continued as Merchant (Broker). |
8 |
41 |
Make an unexpected connection outside Ara Barbary's normal circles. Gain a Contact. |
8 |
41 |
Promoted to Merchant (Broker) rank 2. |
9 |
41 |
Continued as Merchant (Broker). |
9 |
43 |
Given advanced training in a specialist field |
9 |
45 |
Forced to muster out. |