Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
A series of bad deals and decisions force Allen Cochran into bankruptcy. Allen Cochran salvages what Allen Cochran can. |
2 |
19 |
Failed to qualify for Ground Assault (Marine). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
21 |
Encounter a Psionic institute. |
2 |
21 |
Tested for psionic powers |
2 |
23 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
25 |
Amnesia. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
30 |
Allen Cochran run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Failed to qualify for Corporate (Citizen). |
5 |
30 |
Switched to Drifter (Wanderer). |
5 |
34 |
Allen Cochran do not know what happened to Allen Cochran. There is a gap in Allen Cochran's memory. |
6 |
34 |
Switched to Merchant (Free Trader). |
6 |
38 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
38 |
Continued as Merchant (Free Trader). |
7 |
42 |
A series of bad deals and decisions force Allen Cochran into bankruptcy. Allen Cochran salvages what Allen Cochran can. |