Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Pablo Clark run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Scholar (Physician). |
2 |
22 |
Pablo Clark's work is sabotaged by unknown parties. Pablo Clark may salvage what Pablo Clark can and give up. |
3 |
22 |
Failed to qualify for Artist (Entertainer). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Became a Scout (Courier). |
3 |
24 |
Pablo Clark's scout ship is one of the first on the scene to rescue the survivors of a disaster but Pablo Clark fail to help. Gain an Enemy. |
3 |
24 |
Pablo Clark inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
26 |
Voluntarily left Courier |
4 |
26 |
Failed to qualify for Army Support (Army). |
4 |
26 |
Switched to Drifter (Scavenger). |
4 |
29 |
Betrayed by a friend. One of Pablo Clark's Contacts or Allies betrays Pablo Clark, ending Pablo Clark's career. That Contact or Ally becomes a Rival or Enemy. |