Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Edith Alvarez inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
21 |
Became a Navy (Flight) with the new title Crewman. |
2 |
24 |
During a battle, defeat or victory depends on Edith Alvarez's actions. Edith Alvarez actions lead to an honorabe discharge. |
3 |
24 |
Became a Citizen (Colonist). |
3 |
26 |
Spent time maintaining and using heavy vehicles. |
4 |
28 |
Continued as Citizen (Colonist). |
4 |
30 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
31 |
Edith Alvarez run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
31 |
Switched to Citizen (Worker). |
6 |
32 |
Edith Alvarez is rewarded for Edith Alvarez's diligence or cunning. |
6 |
35 |
Promoted to Citizen (Worker) rank 1. |
7 |
35 |
Continued as Citizen (Worker). |
7 |
37 |
Hard times caused by a lack of interstellar trade costs Edith Alvarez Edith Alvarez's job. |