Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Vessel participates in a notable military engagement. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Line/Crew (Navy). |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
During a battle, defeat or victory depends on Mettie Mcandrew's actions. Mettie Mcandrew actions lead to an honorabe discharge. |
4 |
29 |
Failed to qualify for Army Support (Army). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
30 |
Find an Alien Artifact. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
34 |
Mettie Mcandrew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
A series of bad deals and decisions force Mettie Mcandrew into bankruptcy. Mettie Mcandrew salvages what Mettie Mcandrew can. |