Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Betrayed by a friend. One of Ottie McGuire's Contacts or Allies betrays Ottie McGuire, ending Ottie McGuire's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Failed to qualify for Worker (Citizen). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Ottie McGuire's work ends up coming home with Ottie McGuire, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
39 |
Ottie McGuire come into conflict with a splinter group Ottie McGuire's own religion which maintains Ottie McGuire's version is the wrong one. Gain 1 Rivals. |
7 |
39 |
Failed to qualify for Journalist (Entertainer). |
7 |
39 |
Switched to Drifter (Barbarian). |
7 |
42 |
Find valuable salvage. |
7 |
43 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
44 |
Ottie McGuire do not know what happened to Ottie McGuire. There is a gap in Ottie McGuire's memory. |
9 |
44 |
Returned to Believer (Holy Warrior). |
9 |
46 |
Ottie McGuire aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
46 |
Returned to Drifter (Barbarian). |
10 |
47 |
Ottie McGuire run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
47 |
Returned to Believer (Holy Warrior). |
11 |
48 |
Ottie McGuire faith is shaken. |
12 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
51 |
Retired at age 51. |