Retired Team Leader Gerald Ward  

Species Age Sex Str Dex End Int Edu SocUPP
Irhadre 53 M 6 (0) 1 (-2) 2 (-2) 6 (0) 6 (0) 7 (0)612667
Dainty
 
Skills
Animals 0
Art (Presentation) 0
Broker 0
Deception 1
Drive (Mole) 1
Electronics (Comms) 1
Flyer 0
Gun Combat 0
Jack-of-All-Trades 1
Language 0
Leadership 1
Medic 2
Persuade 3
Science (Social Sciences/Belief) 1
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 12
Believer Mainstream Believer Lay Person01
Agent Intelligence Agent12
Drifter Barbarian 01
Believer Missionary/Humanitarian Team Leader23
 
Name Type Affinity Enmity Power Influence Species
Jason Fuller Contact 0 1 2 1 Irhadre (M/26)
Jason Fuller is a member of an organisation which holds a generally opposite view of the Traveller.
Coy Corney Rival 1 0 3 1 Swanfeh (M/50)
Coy Corney is a questionable figure such as a criminal, pirate or disgraced noble.
Lambert Staff Enemy 0 5 1 2 Ayansh'i (M/55)
Randy Cawley Ally 4 0 0 0 Irhadre (M/57)
Randy Cawley belongs to an unusual cultural or religious group.
Miinishu Rival 1 1 1 4 Vilani, Imperium (M/66)
Betty Goslan Ally 3 0 3 5 Irhadre (F/50)
Relationship becomes more intense.
Andrea Perkins Contact 1 1 1 0 Irhadre (F/20)
Relationship redefined. Rival becomes a contact.
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 22 Make an unexpected connection outside Gerald Ward's normal circles. Gain a Contact.
1 22 Promoted to Merchant (Free Trader) rank 1.
2 22 Continued as Merchant (Free Trader).
2 25 Bankrupted by a rival. Gain the other trader as a Rival.
3 25 Became a Believer (Mainstream Believer) with the new title Lay Person.
3 29 Gerald Ward aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
4 29 Voluntarily left Mainstream Believer
4 29 Became a Agent (Intelligence).
4 31 Gerald Ward went above and beyond the call of duty.
4 33 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
5 33 Continued as Agent (Intelligence).
5 37 Gerald Ward's work ends up coming home with Gerald Ward, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6 37 Failed to qualify for Scientist (Scholar).
6 37 Became a Drifter (Barbarian).
6 41 Betrayed by a friend. One of Gerald Ward's Contacts or Allies betrays Gerald Ward, ending Gerald Ward's career. That Contact or Ally becomes a Rival or Enemy.
7 41 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 44 Gerald Ward retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
7 45 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
8 45 Continued as Believer (Missionary/Humanitarian).
8 48 Gerald Ward secretly provide religious rites for a dying leader or noble, although they do not share Gerald Ward's faith. Gain an Ally in the family and a Rival who disagrees with Gerald Ward's choice.
8 49 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
9 49 Continued as Believer (Missionary/Humanitarian).
9 50 Gerald Ward secretly provide religious rites for a dying leader or noble, although they do not share Gerald Ward's faith. Gain an Ally in the family and a Rival who disagrees with Gerald Ward's choice.
10 53 Aging Crisis. Owe 30,000 for medical bills.
10 53 Retired at age 53.
An unhandled exception has occurred. See browser dev tools for details. Reload 🗙