Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
A good deal ensures Newman Gibson is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Embroiled in legal trouble. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Entertainer (Performer). |
5 |
36 |
Gain a patron in the arts. Gain an Ally |
5 |
38 |
Promoted to Entertainer (Performer) rank 1. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
40 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
6 |
42 |
Promoted to Entertainer (Performer) rank 2. |
7 |
42 |
Voluntarily left Performer |
7 |
42 |
Failed to qualify for Intelligence (Agent). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Soulhunter (Commando) with the new title Least Claw. |
7 |
46 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
8 |
46 |
Became a Scout (Courier). |
8 |
48 |
Newman Gibson's ship is damaged, and Newman Gibson have to hitch-hike Newman Gibson's way back across the stars to the nearest scout base. |
8 |
48 |
Gain 4 Contacts. Gain 2 Enemies. |
9 |
48 |
Failed to qualify for Worker (Citizen). |
9 |
48 |
Became a Drifter (Barbarian). |
9 |
50 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
53 |
Good fortune. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |