Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
A revolution, attack or other unusual event throws Nannie Gordon's life into chaos, forcing Nannie Gordon to leave the planet. |
2 |
21 |
Became a Agent (Corporate Agent). |
2 |
24 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
25 |
Betrayed by a friend. One of Nannie Gordon's Contacts or Allies betrays Nannie Gordon, ending Nannie Gordon's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Failed to qualify for Corporate (Citizen). |
4 |
25 |
Switched to Drifter (Scavenger). |
4 |
27 |
Nannie Gordon do not know what happened to Nannie Gordon. There is a gap in Nannie Gordon's memory. |