Retired Sergeant Estell Stoker  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 81 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 2 (-2)111572
Nut
 
Skills
Admin 0
Athletics 0
Deception 0
Diplomat 0
Drive 0
Electronics (Computers) 2
Gun Combat 0
Medic 1
Persuade 0
Pilot (Small Craft) 1
Profession (Hostile Environment/High-G) 1
Profession (Colonist/Ranching) 1
Science (Social Sciences/Belief) 2
Stealth 2
Streetwise 4
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Believer Mainstream Believer Initiate13
Citizen Corporate 01
Agent Law Enforcement Sergeant23
Scholar Physician 11
Drifter Wanderer 01
Believer Holy Warrior Hopeful01
Drifter Scavenger 14
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Diana Gabb Ally 2 0 2 0 Tezcat (F/43)
Diana Gabb gained power at the expense of a third party who now blames the character.
Emilia Carnall Rival 2 2 5 1 Tapazmal (F/50)
Sigrid Holt Rival 0 2 2 3 Answerin (F/67)
Theo Holmes Rival 1 1 1 1 Cassilldan (M/70)
Axel Jennings Ally 2 0 0 0 Zhodani, Imperium (M/50)
Zenobia Read Ally 2 0 1 4 Darmine (F/30)
Zenobia Read is in desperate trouble and could use the character’s help.
Wyatt Fields Contact 4 0 1 0 Darmine (M/41)
Relationship becomes more moderate. Ally becomes a contact.
Ossie Russell Enemy 0 3 4 1 Tezcat (F/35)
Ossie Russell has negatively life-changing event.
 
Term Age History
1 18 Became a Believer (Mainstream Believer) with the new title Lay Person.
1 20 Estell Stoker accepted an offer of inducements to betray Estell Stoker's faith. Gain 20,000 in cash.
2 22 Became a Citizen (Corporate).
2 26 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
3 26 Became a Agent (Law Enforcement) with the new title Rookie.
3 27 Advanced training in a specialist field.
3 30 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
4 30 Continued as Agent (Law Enforcement).
4 34 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4 34 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
5 34 Continued as Agent (Law Enforcement).
5 35 Estell Stoker's work ends up coming home with Estell Stoker, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6 35 Became a Scholar (Physician).
6 36 Win a prestigious prize for Estell Stoker's work.
6 39 Promoted to Scholar (Physician) rank 1.
7 39 Voluntarily left Physician
7 39 Failed to qualify for Free Trader (Merchant).
7 39 Became a Drifter (Wanderer).
7 40 Suffer from a life-threatening illness.
8 40 Switched to Believer (Holy Warrior) with the new title Hopeful.
8 44 Estell Stoker come into conflict with a splinter group Estell Stoker's own religion which maintains Estell Stoker's version is the wrong one. Gain 2 Rivals.
9 44 Switched to Drifter (Scavenger).
9 46 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10 48 Voluntarily left Scavenger
10 48 Failed to qualify for Merchant Academy.
10 48 Continued as Drifter (Scavenger).
10 50 Estell Stoker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11 52 Aging Crisis. Owe 40,000 for medical bills.
11 52 Retired at age 52.
11 52 Continued as Drifter (Scavenger).
11 53 Find valuable salvage.
11 56 Promoted to Drifter (Scavenger) rank 1.
12 56 Aging Crisis. Owe 50,000 for medical bills.
12 56 Continued as Drifter (Scavenger).
12 57 Betrayed by a friend. One of Estell Stoker's Contacts or Allies betrays Estell Stoker, ending Estell Stoker's career. That Contact or Ally becomes a Rival or Enemy.
13 57 Aging Crisis. Owe 30,000 for medical bills.
13 57 Returned to Believer (Mainstream Believer).
13 61 Estell Stoker is sent to a new community or parish to preach The Word among the poor.
13 61 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
14 61 Aging Crisis. Owe 10,000 for medical bills.
14 61 Continued as Believer (Mainstream Believer).
14 62 Estell Stoker retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
14 65 Forced to muster out.
15 65 Aging Crisis. Owe 40,000 for medical bills.
15 65 Retired.
15 68 Betrayal. Convert an Ally into a Rival or Enemy.
16 69 Aging Crisis. Owe 60,000 for medical bills.
16 73 A new romantic starts. Gain an Ally.
17 73 Aging Crisis. Owe 30,000 for medical bills.
17 74 Good fortune.
18 77 Aging Crisis. Owe 20,000 for medical bills.
18 80 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
19 81 Aging Crisis. Owe 10,000 for medical bills.
An unhandled exception has occurred. See browser dev tools for details. Reload 🗙