Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
21 |
Assigned to a peacekeeping role. |
1 |
22 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
1 |
22 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
2 |
22 |
Voluntarily left Cavalry |
2 |
22 |
Failed to qualify for Ground Assault (Marine). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Voluntarily left Cavalry |
3 |
26 |
Became a Citizen (Worker). |
3 |
30 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
31 |
Arch Sapping learn something Arch Sapping should not have – a corporate secret, a political scandal – which Arch Sapping can profit from illegally. |
4 |
31 |
Gain a criminal contact. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
37 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Citizen (Worker) rank 1. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
40 |
Arch Sapping's business expands, Arch Sapping's corporation grows, or the colony thrives. |
6 |
42 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
45 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
8 |
45 |
Failed to qualify for Physician (Scholar). |
8 |
45 |
Became a Drifter (Scavenger). |
8 |
46 |
Spend time with an alien race. Gain a contact. |
8 |
49 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
49 |
Continued as Drifter (Scavenger). |
9 |
51 |
Survived a risky adventure but gained nothing. |
10 |
53 |
Continued as Drifter (Scavenger). |
10 |
57 |
Survived a risky adventure but gained nothing. |
11 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Continued as Drifter (Scavenger). |
11 |
58 |
Severely injured. Owe 25,000 for medical bills. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Retired. |
12 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
A new romantic starts. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
Birth or Death involving a family member or close friend. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
86 |
Good fortune. |
19 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
89 |
A new romantic starts. Gain an Ally. |
20 |
90 |
Aging Crisis. Owe 40,000 for medical bills. |