Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Voluntarily left Thief |
2 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
25 |
Zelda Fletcher aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
3 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
27 |
Zelda Fletcher foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
29 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
29 |
Continued as Navy (Line/Crew). |
4 |
31 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
33 |
Continued as Navy (Line/Crew). |
5 |
36 |
Commanding officer takes an interest in Zelda Fletcher's career. |
5 |
37 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
6 |
37 |
Continued as Navy (Line/Crew). |
6 |
40 |
Special assignment or duty on board ship. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
43 |
A notable academic consults with Zelda Fletcher about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
45 |
Continued as Believer (Missionary/Humanitarian). |
8 |
46 |
Zelda Fletcher accepted an offer of inducements to betray Zelda Fletcher's faith. Gain 530,000 in cash. |
8 |
49 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
9 |
49 |
Entered Merchant Academy with the Business curriculum. |
9 |
51 |
Join a social movement. |
9 |
53 |
Graduated with honors. |