Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Johnie Hall commit a legendary crime. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
25 |
A police detective or rival criminal forces Johnie Hall to flee and vows to hunt Johnie Hall down. Gain an Enemy. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
27 |
Good fortune |
3 |
30 |
Promoted to Rogue (Enforcer) rank 3. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
33 |
Involved in a feud with a rival criminal organization. |
4 |
34 |
Promoted to Rogue (Enforcer) rank 4. |
5 |
34 |
Continued as Rogue (Enforcer). |
5 |
38 |
Crime pays off. Gain victim as Enemy. |
5 |
38 |
Promoted to Rogue (Enforcer) rank 5. |
6 |
38 |
Continued as Rogue (Enforcer). |
6 |
42 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
6 |
42 |
Promoted to Rogue (Enforcer) rank 6. |
7 |
42 |
Continued as Rogue (Enforcer). |
7 |
45 |
Betrayed by a friend. One of Johnie Hall's Contacts or Allies betrays Johnie Hall, ending Johnie Hall's career. That Contact or Ally becomes a Rival or Enemy. |