Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Failed to qualify for Courier (Scout). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
25 |
Belva Moore foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
26 |
Continued as Navy (Flight). |
3 |
28 |
Vessel participates in a notable military engagement. |
3 |
30 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Flight). |
4 |
33 |
During a battle, defeat or victory depends on Belva Moore's actions. The ship suffers severe damage and Belva Moore is blamed for the disaster. Belva Moore is court - martialled and discharged. |
5 |
33 |
Failed to qualify for Merchant Academy. |
5 |
33 |
Returned to Drifter (Wanderer). |
5 |
37 |
Betrayed by a friend. One of Belva Moore's Contacts or Allies betrays Belva Moore, ending Belva Moore's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
37 |
Failed to qualify for Law Enforcement (Agent). |
6 |
37 |
Switched to Drifter (Barbarian). |
6 |
41 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
41 |
Continued as Drifter (Barbarian). |
7 |
45 |
Belva Moore run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
45 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
49 |
A notable academic consults with Belva Moore about a publication or documentary he is working on. Gain a Contact in academia. |