Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Dropped out of the psionic community. |
2 |
20 |
Became a Army (Cavalry) with the new title Private. |
2 |
21 |
Irving Head is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
21 |
Failed to qualify for Intelligence (Agent). |
3 |
21 |
Became a Drifter (Scavenger). |
3 |
22 |
Gained a contact. |
3 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
25 |
Continued as Drifter (Scavenger). |
4 |
26 |
Attacked by enemies that Irving Head easily defeat. |
4 |
26 |
Gain Enemy if Irving Head don't already have one. |
5 |
29 |
Continued as Drifter (Scavenger). |
5 |
30 |
Irving Head do not know what happened to Irving Head. There is a gap in Irving Head's memory. |
6 |
30 |
Became a Scout (Surveyor). |
6 |
33 |
Irving Head's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
7 |
34 |
Attempted to change assignments. |
7 |
34 |
Failed to qualify for Explorer (Scout). |
7 |
34 |
Continued as Scout (Surveyor). |
7 |
38 |
Spend several years jumping from world to world in Irving Head's scout ship. |
7 |
38 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
38 |
Continued as Scout (Surveyor). |
8 |
40 |
Perform an exemplary service for the scouts. |
8 |
42 |
Forced to muster out. |
9 |
42 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
45 |
Irving Head is chosen to represent Irving Head's faith in a vid show or other highly public forum. |
10 |
46 |
Voluntarily left Mainstream Believer |
10 |
46 |
Became a Citizen (Worker). |
10 |
49 |
Irving Head is rewarded for Irving Head's diligence or cunning. |
10 |
50 |
Promoted to Citizen (Worker) rank 1. |
11 |
50 |
Continued as Citizen (Worker). |
11 |
52 |
Irving Head gain experience in a technical field as a computer operator or surveyor. |
11 |
54 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Continued as Citizen (Worker). |
12 |
55 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
13 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
55 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
56 |
Irving Head come into conflict with a splinter group Irving Head's own religion which maintains Irving Head's version is the wrong one. Gain 2 Rivals. |
14 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
56 |
Retired. |
14 |
59 |
Good fortune. |
15 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
62 |
Moved to a new world. |
16 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
71 |
Moved to a new world. |
18 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |