Retired Technician Irving Head  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Halka 81 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0)4 (-1)111187
Dark, Faces reality, Yellowed teeth
 
Skills
Advocate 2
Astrogation 1
Athletics 0
Carouse 1
Drive 0
Electronics (Comms) 1
Electronics (Remote Ops) 1
Engineer (Life Support) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Language 0
Mechanic 0
Melee 0
Persuade 1
Pilot 0
Profession (Colonist/Farming) 1
Recon 0
Survival 1
Telepathy 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Cavalry Private01
Drifter Scavenger 13
Scout Surveyor Scout13
Believer Mainstream Believer Lay Person01
Citizen Worker Technician23
Believer Missionary/Humanitarian Junior Project Worker01
Retired 06
 
EducationGraduated
Psionic Community Failed
 
Name Type Affinity Enmity Power Influence Species
Preston Alexander Rival 2 0 2 3 Irhadre (M/88)
Cliff Hays Contact 3 1 0 1 Halka (M/49)
Malcolm Hunter Rival 2 0 3 2 Halka (M/21)
Freeda Cox Rival 1 1 1 0 Zhodani, Imperium (F/34)
Ned Stewart Rival 1 1 0 1 Ne Kraeda ren Kelva (M/84)
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 20 Dropped out of the psionic community.
2 20 Became a Army (Cavalry) with the new title Private.
2 21 Irving Head is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
3 21 Failed to qualify for Intelligence (Agent).
3 21 Became a Drifter (Scavenger).
3 22 Gained a contact.
3 25 Promoted to Drifter (Scavenger) rank 1.
4 25 Continued as Drifter (Scavenger).
4 26 Attacked by enemies that Irving Head easily defeat.
4 26 Gain Enemy if Irving Head don't already have one.
5 29 Continued as Drifter (Scavenger).
5 30 Irving Head do not know what happened to Irving Head. There is a gap in Irving Head's memory.
6 30 Became a Scout (Surveyor).
6 33 Irving Head's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
7 34 Attempted to change assignments.
7 34 Failed to qualify for Explorer (Scout).
7 34 Continued as Scout (Surveyor).
7 38 Spend several years jumping from world to world in Irving Head's scout ship.
7 38 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
8 38 Continued as Scout (Surveyor).
8 40 Perform an exemplary service for the scouts.
8 42 Forced to muster out.
9 42 Became a Believer (Mainstream Believer) with the new title Lay Person.
9 45 Irving Head is chosen to represent Irving Head's faith in a vid show or other highly public forum.
10 46 Voluntarily left Mainstream Believer
10 46 Became a Citizen (Worker).
10 49 Irving Head is rewarded for Irving Head's diligence or cunning.
10 50 Promoted to Citizen (Worker) rank 1.
11 50 Continued as Citizen (Worker).
11 52 Irving Head gain experience in a technical field as a computer operator or surveyor.
11 54 Promoted to Citizen (Worker) rank 2 with the new title Technician.
12 54 Aging Crisis. Owe 60,000 for medical bills.
12 54 Retired at age 54.
12 54 Continued as Citizen (Worker).
12 55 Scarred. Fully recovered. Owe 2,500 for medical bills.
13 55 Aging Crisis. Owe 60,000 for medical bills.
13 55 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 56 Irving Head come into conflict with a splinter group Irving Head's own religion which maintains Irving Head's version is the wrong one. Gain 2 Rivals.
14 56 Aging Crisis. Owe 30,000 for medical bills.
14 56 Retired.
14 59 Good fortune.
15 60 Aging Crisis. Owe 10,000 for medical bills.
15 62 Moved to a new world.
16 64 Aging Crisis. Owe 50,000 for medical bills.
16 66 Betrayal. Convert an Ally into a Rival or Enemy.
17 68 Aging Crisis. Owe 20,000 for medical bills.
17 71 Moved to a new world.
18 72 Aging Crisis. Owe 50,000 for medical bills.
18 75 Betrayal. Convert an Ally into a Rival or Enemy.
19 76 Aging Crisis. Owe 20,000 for medical bills.
19 78 Betrayal. Convert an Ally into a Rival or Enemy.
20 80 Aging Crisis. Owe 10,000 for medical bills.
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