Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Broker (Merchant). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Failed to qualify for Broker (Merchant). |
2 |
20 |
Switched to Drifter (Scavenger). |
2 |
22 |
Brandy Carr run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Became a Merchant (Broker). |
3 |
25 |
Embroiled in legal trouble. |
3 |
26 |
Promoted to Merchant (Broker) rank 1. |
4 |
26 |
Voluntarily left Broker |
4 |
26 |
Became a Citizen (Worker). |
4 |
27 |
Brandy Carr's business expands, Brandy Carr's corporation grows, or the colony thrives. |
5 |
30 |
Continued as Citizen (Worker). |
5 |
32 |
A revolution, attack or other unusual event throws Brandy Carr's life into chaos, forcing Brandy Carr to leave the planet. |
6 |
34 |
Continued as Citizen (Worker). |
6 |
37 |
Brandy Carr learn something Brandy Carr should not have – a corporate secret, a political scandal – which Brandy Carr can profit from illegally. |
7 |
38 |
Continued as Citizen (Worker). |
7 |
39 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |