Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
29 |
Rewarded for a successful mission. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 3. |
4 |
30 |
Voluntarily left Corporate Agent |
4 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
32 |
Display heroism in battle, saving the whole ship. |
4 |
34 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
4 |
34 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Navy (Flight) with previous rank. |
5 |
38 |
Vessel participates in a notable military engagement. |
5 |
38 |
Promoted to Navy (Flight) officer rank 3 with the new title Lieutenant. |
6 |
38 |
Continued as Navy (Flight). |
6 |
41 |
Refuse to abuse Muriel Barnett's position for profit. |
6 |
42 |
Promoted to Navy (Flight) officer rank 4 with the new title Commander. |
7 |
42 |
Continued as Navy (Flight). |
7 |
44 |
Advanced training in a specialist field. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
48 |
Muriel Barnett's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
52 |
Muriel Barnett is chosen to represent Muriel Barnett's faith in a vid show or other highly public forum. |
9 |
52 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
52 |
Continued as Believer (Missionary/Humanitarian). |
10 |
56 |
Opponents of Muriel Barnett's belief system ambush Muriel Barnett. |
10 |
56 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
11 |
56 |
Failed to qualify for Merchant Academy. |
11 |
56 |
Submitted to the draft. |
11 |
56 |
Returned to Merchant (Merchant Marine). |
11 |
60 |
Given advanced training in a specialist field |
11 |
60 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
62 |
Severely injured. Owe 1,250 for medical bills. |
13 |
62 |
Became a Drifter (Barbarian). |
13 |
66 |
Survived a risky adventure but gained nothing. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Retired at age 66. |
14 |
66 |
Continued as Drifter (Barbarian). |
14 |
68 |
Muriel Barnett run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Returned to Believer (Missionary/Humanitarian). |
15 |
70 |
Opponents of Muriel Barnett's belief system ambush Muriel Barnett. |
15 |
70 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
16 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
70 |
Retired. |
16 |
72 |
Moved to a new world. |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |