Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
22 |
Became a Navy (Line/Crew). |
2 |
24 |
Warner McNamara join a gambling circle on board. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
Severely injured. Owe 5,000 for medical bills. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Flight (Navy). |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
31 |
A new romantic starts. Gain an Ally. |
5 |
34 |
Voluntarily left Line/Crew |
5 |
34 |
Became a Scout (Courier). |
5 |
37 |
Warner McNamara survey an alien world. |
6 |
38 |
Continued as Scout (Courier). |
6 |
41 |
Warner McNamara's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |