Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Miller Buchannan discover a world, item or information of worth to the Imperium. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Courier) with previous rank. |
2 |
23 |
Miller Buchannan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Miller Buchannan fail to help. Gain an Enemy. |
2 |
23 |
Miller Buchannan have no idea what happened to Miller Buchannan – they found Miller Buchannan's ship drifting on the fringes of friendly space. |
2 |
26 |
Promoted to Scout (Courier) rank 2. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Perform an exemplary service for the scouts. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Miller Buchannan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Miller Buchannan fail to help. Gain an Enemy. |
4 |
31 |
Psychologically damaged by Miller Buchannan's time in the scouts. |
5 |
34 |
Continued as Scout (Courier). |
5 |
38 |
Spend several years jumping from world to world in Miller Buchannan's scout ship. |
6 |
38 |
Voluntarily left Courier |
6 |
38 |
Became a Entertainer (Performer). |
6 |
42 |
Works is especially well received and popular, making Miller Buchannan a minor celebrity |
7 |
42 |
Voluntarily left Performer |
7 |
42 |
Failed to qualify for Academic (Shaper Priest). |
7 |
42 |
Became a Drifter (Scavenger). |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
50 |
Contact with Government. |
8 |
50 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
50 |
Continued as Drifter (Scavenger). |
9 |
52 |
Miller Buchannan do not know what happened to Miller Buchannan. There is a gap in Miller Buchannan's memory. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Retired. |
10 |
53 |
Gained a contact. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
Gained a contact. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
78 |
Moved to a new world. |
17 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |