Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Failed to qualify for Explorer (Scout). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Vessel participates in a diplomatic mission. |
2 |
23 |
Gain a contact. |
3 |
25 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Ashley Lawrence is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
37 |
Attacked by enemies that Ashley Lawrence easily defeat. |
5 |
37 |
Gain Enemy if Ashley Lawrence don't already have one. |
6 |
37 |
Voluntarily left Scavenger |
6 |
37 |
Became a Merchant (Broker). |
6 |
38 |
Good fortune |
6 |
41 |
Promoted to Merchant (Broker) rank 1. |
7 |
41 |
Continued as Merchant (Broker). |
7 |
42 |
Ashley Lawrence's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
43 |
Ashley Lawrence refused an offer of inducements to betray Ashley Lawrence's faith. Gain 3 enemies. |
8 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |