Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
21 |
Dropped out of the psionic community. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Risk Earle Mills's fortune on a possibility lucrative deal and win. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Make an unexpected connection outside Earle Mills's normal circles. Gain a Contact. |
3 |
29 |
Forced to continue current assignment. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |