Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Psychologically damaged by Hertha Simmmons's time in the scouts. |
2 |
21 |
Became a Scholar (Scientist). |
2 |
22 |
A disaster leaves several injured, and others blame Hertha Simmmons, forcing Hertha Simmmons to leave Hertha Simmmons's career. Gain a Rival. |
2 |
22 |
Injured. Fully recovered. |
3 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
25 |
Established a network of contacts. Gain 2 contacts. |
3 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
26 |
Continued as Agent (Law Enforcement). |
4 |
27 |
Lost eye or limb. Fully recovered. |
5 |
27 |
Became a Drifter (Wanderer). |
5 |
30 |
Hertha Simmmons do not know what happened to Hertha Simmmons. There is a gap in Hertha Simmmons's memory. |
6 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
30 |
Continued as Drifter (Wanderer). |
6 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
34 |
Continued as Drifter (Wanderer). |
7 |
38 |
Drafted into Cavalry |
8 |
38 |
Became a Army (Cavalry) with the new title Private. |
8 |
41 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |