Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Sidney Learmonth run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Infantry (Army). |
2 |
19 |
Switched to Drifter (Barbarian). |
2 |
22 |
Suffer from a life-threatening illness. |
3 |
22 |
Became a Scholar (Physician). |
3 |
25 |
Win a prestigious prize for Sidney Learmonth's work. |
3 |
26 |
Promoted to Scholar (Physician) rank 1. |
4 |
26 |
Voluntarily left Physician |
4 |
26 |
Failed to qualify for Corporate (Citizen). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Given advanced training in a specialist field |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
34 |
Returned to Drifter (Barbarian). |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
42 |
Find Ancient Technology. |
7 |
42 |
Forced to muster out. |