Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Loyal Fallow's business expands, Loyal Fallow's corporation grows, or the colony thrives. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Political upheaval strikes Loyal Fallow's homeworld, and Loyal Fallow is caught up in the revolution. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
28 |
Advanced training in a specialist field. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
34 |
Nearly killed. Owe 7,500 for medical bills. |
5 |
34 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
38 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
6 |
38 |
Failed to qualify for Intelligence (Agent). |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
40 |
Betrayed by a friend. One of Loyal Fallow's Contacts or Allies betrays Loyal Fallow, ending Loyal Fallow's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Became a Merchant (Free Trader). |
7 |
41 |
Lost eye or limb. Fully recovered. |
8 |
41 |
Failed to qualify for Courier (Scout). |
8 |
41 |
Switched to Drifter (Scavenger). |
8 |
44 |
Loyal Fallow do not know what happened to Loyal Fallow. There is a gap in Loyal Fallow's memory. |
9 |
44 |
Entered Merchant Academy with the Business curriculum. |
9 |
45 |
Become leader in social movement. |
9 |
45 |
Gain an Ally and an Enemy. |
9 |
48 |
Graduated with honors. |