Aurore Gregory  

Species Age Sex Str Dex End Int Edu SocUPP
Iltharan 38 F 6 (0) 5 (-1) 9 (1) 6 (0) 8 (0) 6 (0)659686
Orcish, Self-made, Uncaring
 
Skills
Animals (Handling) 1
Athletics 0
Deception 1
Drive (Track) 1
Gun Combat 0
Gunner 0
Language 0
Mechanic 0
Pilot 0
Stealth 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Flight Crewman01
Citizen Colonist Settler22
Drifter Wanderer 02
 
Name Type Affinity Enmity Power Influence Species
Pearle Shackley Contact 2 1 1 2 Ziadd (F/25)
 
Term Age History
1 18 Failed to qualify for Cavalry (Army).
1 18 Submitted to the draft.
1 18 Became a Navy (Flight) with the new title Crewman.
1 21 During a battle, defeat or victory depends on Aurore Gregory's actions. The ship suffers severe damage and Aurore Gregory is blamed for the disaster. Aurore Gregory is court - martialled and discharged.
2 21 Became a Citizen (Colonist).
2 23 Aurore Gregory learn something Aurore Gregory should not have – a corporate secret, a political scandal – which Aurore Gregory can profit from illegally.
2 23 Gain a criminal contact.
2 25 Promoted to Citizen (Colonist) rank 1.
3 25 Continued as Citizen (Colonist).
3 29 Aurore Gregory rise to a position of power in Aurore Gregory's colony or corporation.
3 29 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
4 29 Voluntarily left Colonist
4 29 Failed to qualify for Broker (Merchant).
4 29 Became a Drifter (Wanderer).
4 31 Find valuable salvage.
5 33 Continued as Drifter (Wanderer).
5 34 Attacked by enemies that Aurore Gregory easily defeat.
5 34 Gain Enemy if Aurore Gregory don't already have one.
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