Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
During a battle, defeat or victory depends on Aurore Gregory's actions. The ship suffers severe damage and Aurore Gregory is blamed for the disaster. Aurore Gregory is court - martialled and discharged. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
23 |
Aurore Gregory learn something Aurore Gregory should not have – a corporate secret, a political scandal – which Aurore Gregory can profit from illegally. |
2 |
23 |
Gain a criminal contact. |
2 |
25 |
Promoted to Citizen (Colonist) rank 1. |
3 |
25 |
Continued as Citizen (Colonist). |
3 |
29 |
Aurore Gregory rise to a position of power in Aurore Gregory's colony or corporation. |
3 |
29 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
29 |
Voluntarily left Colonist |
4 |
29 |
Failed to qualify for Broker (Merchant). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
31 |
Find valuable salvage. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
34 |
Attacked by enemies that Aurore Gregory easily defeat. |
5 |
34 |
Gain Enemy if Aurore Gregory don't already have one. |