Hortense Burke  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Sylean 39 F 4 (-1) 8 (0) 7 (0) 5 (-1) 10 (1) 8 (0)2 (-2)4875A8
Miserly, Adorable
 
Skills
Admin 0
Advocate 0
Athletics 0
Broker 0
Carouse 0
Diplomat 0
Drive (Mole) 1
Electronics 0
Flyer 0
Gun Combat (Energy) 1
Leadership 0
Pilot (Small Craft) 1
Profession (Freeloader/Security) 1
Streetwise 0
Telekinesis 0
Telepathy 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate 02
Navy Engineer/Gunner Crewman01
Drifter Scavenger 12
Psion Adept 01
 
Term Age History
1 18 Became a Citizen (Corporate).
1 19 Advanced training in a specialist field.
2 22 Continued as Citizen (Corporate).
2 23 Hortense Burke's business expands, Hortense Burke's corporation grows, or the colony thrives.
2 26 Forced to muster out.
3 26 Failed to qualify for Line/Crew (Navy).
3 26 Submitted to the draft.
3 26 Became a Navy (Engineer/Gunner) with the new title Crewman.
3 27 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4 27 Failed to qualify for Ground Assault (Marine).
4 27 Became a Drifter (Scavenger).
4 28 Find an Alien Artifact.
4 31 Promoted to Drifter (Scavenger) rank 1.
5 31 Continued as Drifter (Scavenger).
5 33 Encounter a Psionic institute.
5 33 Tested for psionic powers
5 35 Forced to muster out.
6 35 Became a Psion (Adept).
6 38 Gift causes a former ally to turn on Hortense Burke and betray Hortense Burke. One Ally or Contact becomes an Enemy.
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