Retired 4th Officer Jose Fletcher  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 93 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 1 (-2) 2 (-2)111312
Energetic
 
Skills
Advocate 1
Athletics 0
Carouse 1
Deception 1
Diplomat 0
Drive 0
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Engineer (J-drive) 1
Gambler 1
Gun Combat (Archaic) 1
Heavy Weapons 0
Mechanic 1
Melee 0
Persuade 1
Profession (Spacer) 0
Recon 0
Science (Life Sciences/Xenology) 1
Steward 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Army Support Private01
Scout Surveyor 01
Citizen Corporate 03
Merchant Merchant Marine 4th Officer24
Drifter Wanderer 01
Believer Holy Warrior Hopeful01
Retired 08
 
EducationGraduated
Army Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Rush Richards Enemy 0 3 4 4 Answerin (M/46)
Olivia Kennedy Ally 3 0 0 2 Answerin (F/11)
Flossie Vear Rival 1 0 1 4 Answerin (F/49)
Flossie Vear gained power at the expense of a third party who now blames the character.
Ivey Watson Enemy 0 1 0 1 Suerrat (M/25)
Ivey Watson is in prison or otherwise trapped somewhere.
An incident occured.
Relationship becomes more intense. Rival becomes an enemy.
Ransom Castro Rival 1 1 0 1 Darmine (M/42)
Reta Griffiths Ally 2 0 1 1 Zhodani, Imperium (F/85)
Reba Walsham Ally 3 0 3 1 Azhanti (F/52)
Leroy Stone Enemy 0 4 1 5 Thaggeshi (M/69)
 
Term Age History
1 18 Entered Military Academy(Army Academy)
1 22 Spent the college years partying.
1 22 Dropped out of military academy.
2 22 Became a Army (Army Support) with the new title Private.
2 26 Unit is slaughtered in a disastrous battle, for which Jose Fletcher blame Jose Fletcher's commander. Gain commander as Enemy.
3 26 Became a Scout (Surveyor).
3 28 Jose Fletcher have no idea what happened to Jose Fletcher – they found Jose Fletcher's ship drifting on the fringes of friendly space.
4 28 Became a Citizen (Corporate).
4 31 Political upheaval strikes Jose Fletcher's homeworld, and Jose Fletcher is caught up in the revolution.
5 32 Continued as Citizen (Corporate).
5 34 Jose Fletcher learn something Jose Fletcher should not have – a corporate secret, a political scandal – which Jose Fletcher can profit from illegally.
6 36 Continued as Citizen (Corporate).
6 40 Jose Fletcher's business expands, Jose Fletcher's corporation grows, or the colony thrives.
6 40 Forced to muster out.
7 40 Became a Merchant (Merchant Marine) with the new title Crewman.
7 41 Gained a contact.
7 44 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 44 Continued as Merchant (Merchant Marine).
8 48 Befriend a useful ally in one sphere. Gain an Ally.
9 48 Continued as Merchant (Merchant Marine).
9 52 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 52 Continued as Merchant (Merchant Marine).
10 56 Forced to muster out.
11 56 Became a Drifter (Wanderer).
11 57 Jose Fletcher run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12 57 Became a Believer (Holy Warrior) with the new title Hopeful.
12 60 Jose Fletcher come into conflict with a splinter group Jose Fletcher's own religion which maintains Jose Fletcher's version is the wrong one. Gain 3 Rivals.
13 60 Aging Crisis. Owe 20,000 for medical bills.
13 60 Retired at age 60.
13 60 Retired.
13 62 Betrayal. Convert an Ally into a Rival or Enemy.
14 64 Aging Crisis. Owe 50,000 for medical bills.
14 68 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 68 Aging Crisis. Owe 30,000 for medical bills.
15 71 Birth or Death involving a family member or close friend.
16 72 Aging Crisis. Owe 20,000 for medical bills.
16 74 Good fortune.
17 76 Aging Crisis. Owe 40,000 for medical bills.
17 78 Victim of a crime.
18 80 Aging Crisis. Owe 20,000 for medical bills.
18 84 Amnesia.
19 84 Aging Crisis. Owe 10,000 for medical bills.
19 85 A new romantic starts. Gain an Ally.
20 88 Aging Crisis. Owe 30,000 for medical bills.
20 92 Moved to a new world.
21 92 Aging Crisis. Owe 10,000 for medical bills.
An unhandled exception has occurred. See browser dev tools for details. Reload 🗙