Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
When dealing with an alien race, Clair Gibb botch an opportunity to gather extra intelligence about them. |
1 |
22 |
Clair Gibb have no idea what happened to Clair Gibb – they found Clair Gibb's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Clair Gibb's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
30 |
Graduated. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
32 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
32 |
Failed to qualify for Scientist (Scholar). |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
36 |
Moved to a new world. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
38 |
Attacked by enemies that Clair Gibb easily defeat. |
6 |
38 |
Gain Enemy if Clair Gibb don't already have one. |
6 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
41 |
Drafted into Surveyor |