Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Bettie Mcabe's scout ship is one of the first on the scene to rescue the survivors of a disaster but Bettie Mcabe fail to help. Gain an Enemy. |
1 |
21 |
Bettie Mcabe's ship is damaged, and Bettie Mcabe have to hitch-hike Bettie Mcabe's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 4 Contacts. Gain 2 Enemies. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Bettie Mcabe survey an alien world. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
28 |
Spend several years jumping from world to world in Bettie Mcabe's scout ship. |
3 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
33 |
Psychologically damaged by Bettie Mcabe's time in the scouts. |
5 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
36 |
Bettie Mcabe secretly provide religious rites for a dying leader or noble, although they do not share Bettie Mcabe's faith. Gain an Ally in the family and a Rival who disagrees with Bettie Mcabe's choice. |
6 |
37 |
Continued as Believer (Missionary/Humanitarian). |
6 |
40 |
Bettie Mcabe is sent to a new community or parish to preach The Word among the poor. |
7 |
41 |
Continued as Believer (Missionary/Humanitarian). |
7 |
42 |
Bettie Mcabe is sent to a new community or parish to preach The Word among the poor. |
8 |
45 |
Voluntarily left Missionary/Humanitarian |
8 |
45 |
Failed to qualify for Worker (Citizen). |
8 |
45 |
Submitted to the draft. |
8 |
45 |
Became a Marine (Marine Support) with the new title Marine. |
8 |
48 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
49 |
Continued as Marine (Marine Support). |
9 |
50 |
A mission goes disastrously wrong due to Bettie Mcabe's commander’s error or incompetence, but Bettie Mcabe survive. |
9 |
50 |
Cover for the commander and gain an Ally. |
9 |
53 |
Forced to muster out. |
10 |
53 |
Became a Citizen (Corporate). |
10 |
56 |
Bettie Mcabe's business expands, Bettie Mcabe's corporation grows, or the colony thrives. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Continued as Citizen (Corporate). |
11 |
59 |
Spent time maintaining and using heavy vehicles. |
12 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
61 |
Continued as Citizen (Corporate). |
12 |
65 |
A revolution, attack or other unusual event throws Bettie Mcabe's life into chaos, forcing Bettie Mcabe to leave the planet. |
13 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
Retired. |
13 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Victim of a crime. |
15 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |