Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Hiram Carnall's work ends up coming home with Hiram Carnall, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
21 |
Nearly killed. Owe 40,000 for medical bills. |
3 |
21 |
Became a Scholar (Physician). |
3 |
23 |
Assigned to work on a secret project for a patron or organisation. |
4 |
25 |
Continued as Scholar (Physician). |
4 |
26 |
Assigned to work on a secret project for a patron or organisation. |
5 |
29 |
Attempted to change assignments. |
5 |
29 |
Switched to Scholar (Scientist) with previous rank. |
5 |
32 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
5 |
33 |
Promoted to Scholar (Scientist) rank 1. |
6 |
33 |
Continued as Scholar (Scientist). |
6 |
36 |
Make a breakthrough in Hiram Carnall's field. |
7 |
37 |
Continued as Scholar (Scientist). |
7 |
40 |
Caught cheating in some fashion, advancing Hiram Carnall's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
40 |
A disaster leaves several injured, and others blame Hiram Carnall, forcing Hiram Carnall to leave Hiram Carnall's career. Gain a Rival. |
7 |
40 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
7 |
40 |
Gain an Enemy |
8 |
41 |
Continued as Scholar (Scientist). |
8 |
42 |
Assigned to work on a secret project for a patron or organisation. |