Retired Combat Leader Emmer Barnett  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 86 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 2 (-2) 8 (0)111628
Dutiful, Good listener
 
Skills
Admin 0
Advocate 0
Animals 0
Astrogation 1
Broker 0
Carouse 1
Deception 0
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Leadership 1
Medic 1
Melee (Unarmed) 1
Persuade 1
Recon 0
Science (Social Sciences/Psychology) 1
Seafarer 0
Stealth 1
Streetwise 0
Survival 1
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Barbarian 04
Marine Marine Support Marine02
Drifter Wanderer 01
Scout Surveyor Scout24
Believer Holy Warrior Combat Leader22
Retired 06
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Burt Flores Enemy 0 1 4 3 Sylean (M/30)
Thelma Jack Rival 2 2 3 1 Sylean (F/58)
Thelma Jack’s relationships have begun to affect the character.
Aurore McLachlan Contact 2 1 4 2 Ziadd (F/35)
Aurore McLachlan has negatively life-changing event.
Seayaheal Heearl Contact 1 2 0 3 Aslan (F/39)
Eoe Eahiykhaoh Ally 6 0 0 1 Aslan (F/26)
Relationship redefined. Enemy becomes an ally.
Claude Reid Enemy 0 4 1 0 Sylean (M/19)
Flo McKinnon Enemy 6 3 1 1 Sylean (F/55)
reconciliation.
Hermine Fabble Contact 0 1 1 0 Cassilldan (F/42)
Ransom Wood Contact 1 1 4 0 Sylean (M/44)
Ransom Wood belongs to an uncommon alien species.
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 20 Attempted a risky adventure and was wildly successful.
2 22 Continued as Drifter (Barbarian).
2 23 Severely injured. Owe 5,000 for medical bills.
3 23 Entered Merchant Academy with the Business curriculum.
3 25 Join a social movement.
3 25 Dropped out of the merchant academy.
4 25 Continued as Drifter (Barbarian).
4 28 Attempted a risky adventure and was wildly successful.
5 29 Continued as Drifter (Barbarian).
5 32 Betrayed by a friend. One of Emmer Barnett's Contacts or Allies betrays Emmer Barnett, ending Emmer Barnett's career. That Contact or Ally becomes a Rival or Enemy.
6 32 Became a Marine (Marine Support) with the new title Marine.
6 33 Lightly injured, no permanent damage. Fully recovered.
7 36 Attempted to change assignments.
7 36 Failed to qualify for Ground Assault (Marine).
7 36 Continued as Marine (Marine Support).
7 38 A mission goes wrong; Emmer Barnett and several others are captured and mistreated by the enemy. Gain Emmer Barnett's jailer as an Enemy.
8 38 Switched to Drifter (Wanderer).
8 39 Emmer Barnett run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 39 Became a Scout (Surveyor).
9 41 Emmer Barnett survey an alien world.
10 43 Aging Crisis. Owe 40,000 for medical bills.
10 43 Retired at age 43.
10 43 Continued as Scout (Surveyor).
10 44 A romantic relationship ends badly. Gain a Rival or Enemy.
10 47 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
11 47 Aging Crisis. Owe 60,000 for medical bills.
11 47 Attempted to change assignments.
11 47 Failed to qualify for Courier (Scout).
11 47 Continued as Scout (Surveyor).
11 50 Emmer Barnett spend a great deal of time on the fringes of Charted Space.
11 50 Emmer Barnett's ship is damaged, and Emmer Barnett have to hitch-hike Emmer Barnett's way back across the stars to the nearest scout base.
11 50 Gain 2 Contacts. Gain 3 Enemies.
11 51 Promoted to Scout (Surveyor) rank 2.
12 51 Aging Crisis. Owe 60,000 for medical bills.
12 51 Continued as Scout (Surveyor).
12 54 Scarred. Fully recovered. Owe 5,000 for medical bills.
13 54 Aging Crisis. Owe 20,000 for medical bills.
13 54 Became a Believer (Holy Warrior) with the new title Hopeful.
13 56 Emmer Barnett faith enjoys an explosion of popularity largely thanks to Emmer Barnett's efforts.
13 56 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
13 58 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
14 58 Aging Crisis. Owe 40,000 for medical bills.
14 58 Continued as Believer (Holy Warrior).
14 62 Emmer Barnett have been following false teachings!
15 62 Aging Crisis. Owe 20,000 for medical bills.
15 62 Retired.
15 65 Gained a contact.
16 66 Aging Crisis. Owe 60,000 for medical bills.
16 70 Severely injured. Fully recovered. Owe 15,000 for medical bills.
17 70 Aging Crisis. Owe 60,000 for medical bills.
17 74 Betrayal. Convert an Ally into a Rival or Enemy.
18 74 Aging Crisis. Owe 10,000 for medical bills.
18 76 A romantic relationship ends badly. Gain a Rival or Enemy.
19 78 Aging Crisis. Owe 20,000 for medical bills.
19 79 Spend time with an alien race. Gain a contact.
20 82 Aging Crisis. Owe 30,000 for medical bills.
20 85 Gained a contact.
21 86 Aging Crisis. Owe 40,000 for medical bills.
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