Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Severely injured. |
2 |
22 |
Failed to qualify for Free Trader (Merchant). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
3 |
24 |
Failed to qualify for Law Enforcement (Agent). |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
32 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
36 |
Promoted to Drifter (Wanderer) rank 3. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
40 |
Spend time with an alien race. Gain a contact. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Failed to qualify for Intelligence (Agent). |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
42 |
Offered job by a patron. Now owe him a favor. |
7 |
44 |
Forced to muster out. |