Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Vessel participates in a notable military engagement. |
2 |
25 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Failed to qualify for Flight (Navy). |
3 |
25 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Special assignment or duty on board ship. |
3 |
29 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
29 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Clark Dwyer foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
33 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Nearly killed. |